Tuesday, February 8, 2011

Highlights of the 2011 Horizon Report

Today, the EDUCAUSE Learning Initiative (ELI) and the New Media Consortium (NMC) released the 2011 Horizon Report. This annual joint publication, now in its eighth year, describes six areas of emerging technology that, within the next five years, are projected to have "significant impact" on higher education and "creative expression" and are expected “to enter mainstream use in learning-focused organizations.”

Each of the six is emerging technologies for 2011 have been assigned to one of three adoption horizons: one year or less, two to three years, and four to five years. Below, we've listed the six emerging technologies mentioned in the 2011 horizon report and the summarized explanation as mentioned in the report's executive summary.

Time-to-Adoption: One Year or Less
  • "Electronic books continue to generate strong interest in the consumer sector and are
    increasingly available on campuses as well. Modern electronic readers support note-taking
    and research activities, and are beginning to augment these basic functions with new capabilities — from immersive experiences to support for social interaction — that are changing our perception of what it means to read."
  • "Mobiles enable ubiquitous access to information, social networks, tools for learning and productivity, and much more. Mobile devices continue to evolve, but it is the increased access to affordable and reliable networks that is driving this technology now. Mobiles are capable computing devices in their own right — and they are increasingly a user’s first choice for Internet access."
Time-to-Adoption: Two to Three Years
  • "Augmented reality refers to the layering of information over a view or representation of the normal world, offering users the ability to access place-based information in ways that are compellingly intuitive. Augmented reality brings a significant potential to supplement information delivered via computers, mobile devices, video, and even the printed book. Much simpler to create and use now than in the past, augmented reality feels at once fresh and new, yet an easy extension of existing expectations and practices."
  • "Game-based learning has grown in recent years as research continues to demonstrate its effectiveness for learning for students of all ages. Games for education span the range from single-player or small-group card and board games all the way to massively multiplayer online games and alternate reality games. Those at the first end of the spectrum are easy to integrate with coursework, and in many institutions they are already an option; but the greatest potential of games for learning lies in their ability to foster collaboration, problem-solving, and procedural thinking. For a variety of reasons, the realization of this potential is still two to three years away."
Time-to-Adoption: Four to Five Years
  • "Gesture-based computing moves the control of computers from a mouse and keyboard to the motions of the body via new input devices. Depicted in science fiction movies for years, gesture-based computing is now more grounded in reality thanks to the recent arrival of interface technologies such as Kinect, SixthSense, and Tamper, which make interactions with computational devices far more intuitive and embodied."
  • "Learning analytics loosely joins a variety of data-gathering tools and analytic techniques to study student engagement, performance, and progress in practice, with the goal of using what is learned to revise curricula, teaching, and assessment in real time. Building on the kinds of information generated by Google Analytics and other similar tools, learning analytics aims to mobilize the power of data-mining tools in the service of learning, and embracing the complexity, diversity, and abundance of information that dynamic learning environments can generate."
To read the full 2011 Horizon Report, head over to the EDUCAUSE website to download the PDF.

What's your impression of the report? What other emerging technologies do you project to have significant impact on higher education within the next five years?

Let us know in the comments below.

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